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 So whats the deal.....

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AznDudeIsOn
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PostSubject: So whats the deal.....   Fri Jan 16, 2009 8:39 am

I know theres nothing much we can do to advance PenguinHUT... but you guys are sooo dead? Have you just given up, without me knowing?

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tdsq
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PostSubject: Re: So whats the deal.....   Fri Jan 16, 2009 3:59 pm

I guess this is it...

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Shadow397
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PostSubject: Re: So whats the deal.....   Sun Jan 18, 2009 11:42 pm

We're open to all suggestions, possibilities, and opportunities that come our way.... But we're kinda stumped right now. Trying to find some possible way out of this reoccuring state of back to square 1. So yeah for now...I don't even know how to finish this statment. pale

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Apple wrote:
Um what I can talk? Well in that case I would like to say that I hate when people bit... *munch* Nevermind. The guy posting this stuff is CRAZY yet cool beyond your comprehension ^^^
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PostSubject: Re: So whats the deal.....   Tue Jan 20, 2009 1:43 pm

Personally I believe it's time to call it a day, because the problem is that if there even is such a genius programmer who can code the game, they either won't find it or they won't want to. Mainly as there are no good people on MCCP or any other such fan games that would come here, most wouldn't know how to program a multiplayer online game without basically writing down coded dictated from someone else in either a tutorial or something like that. If there are people that are good enough that stumble upon this site, they would easily have the ability to sell anything they make. (A percentage in a game that is fairly similar to CP won't be worth much to them) Unless someone would want to pay a thousand dollars up, then that won't be happening.

I could be wrong, but after all this time I would expect my conclusion above to be pretty accurate.
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THE GAMER
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PostSubject: Re: So whats the deal.....   Mon Feb 02, 2009 10:48 pm

True like me cause I learned how to code advanced 3d scripts and I already have coded my server for moparscape/silabs client.I could help you guys if you like and If you want an example take a look =P

public static void addSpell(int castId, int casterY, int casterX, int offsetY, int offsetX, int angle, int speed, int movegfxID, int startHeight, int endHeight, int finishID, int enemyY, int enemyX, int MageAttackIndex) {
for (int i = 0; i <= 150; i++) {
if (GFXspot[i] == 0) {
GFXspot[i] = castId;
castID[i] = castId;
moveID[i] = movegfxID;
endID[i] = finishID;
gfxX[i] = casterX;
gfxY[i] = casterY;
offX[i] = offsetX;
offY[i] = offsetY;
gfxA[i] = angle;
gfxS[i] = speed;
gfxSH[i] = startHeight;
gfxFH[i] = endHeight;
targetX[i] = enemyX;
targetY[i] = enemyY;
lockOn[i] = MageAttackIndex;
if (GFXspot[i] != -1) {
createSpell(castID[i], gfxY[i], gfxX[i], offY[i], offX[i],
gfxA[i], gfxS[i], moveID[i], gfxSH[i], gfxFH[i],
endID[i], targetY[i], targetX[i], lockOn[i]);



Thats like a little code =)

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PostSubject: Re: So whats the deal.....   Thu Feb 05, 2009 1:39 pm

That looks a lot like the code on this page and has nothing to do with 'advanced 3d scripts or servers'.

How about give us an example of something that is entirely your own work and more relevant to penguin hut.
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Baboons
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PostSubject: Re: So whats the deal.....   Sun Feb 08, 2009 11:51 pm

Yeah, we are done. Unless Mike reserects himself, its over.

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Shadow397
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PostSubject: Re: So whats the deal.....   Mon Feb 09, 2009 9:13 pm

Baboons wrote:
Yeah, we are done. Unless Mike reserects himself, its over.
Yep seems like it. Neutral

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Apple wrote:
Um what I can talk? Well in that case I would like to say that I hate when people bit... *munch* Nevermind. The guy posting this stuff is CRAZY yet cool beyond your comprehension ^^^
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tdsq
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PostSubject: Re: So whats the deal.....   Tue May 05, 2009 8:53 am

THIS IS FAIL Shadow's Smiley Shadow's Smiley Respect the seal! Respect the seal! Respect the seal! Respect the seal! Respect the seal! Baboons Almighty Baboons Almighty Baboons Almighty Baboons Almighty Baboons Almighty Baboons Almighty Waddle's Smiley Waddle's Smiley Waddle's Smiley Waddle's Smiley Waddle's Smiley Mike hates meh! Mike hates meh! Mike hates meh! Mike hates meh! Mike hates meh! Mike hates meh! FROOOOGY! FROOOOGY! FROOOOGY! FROOOOGY! FROOOOGY! FROOOOGY! FROOOOGY! Banned Banned Banned Banned Banned Banned BABOONS BABOONS BABOONS Banned

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Shadow397
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PostSubject: Re: So whats the deal.....   Wed May 06, 2009 10:04 pm

All this work like dookie down the toilet.... Shadow's Smiley

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Apple wrote:
Um what I can talk? Well in that case I would like to say that I hate when people bit... *munch* Nevermind. The guy posting this stuff is CRAZY yet cool beyond your comprehension ^^^
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Editer
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PostSubject: Re: So whats the deal.....   Wed May 27, 2009 9:29 pm

Shadow397 wrote:
All this work like dookie down the toilet.... Shadow's Smiley

BUMP! What type of flash programing did Mike use?
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Shadow397
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PostSubject: Re: So whats the deal.....   Wed Jun 03, 2009 3:56 pm

Editer wrote:
Shadow397 wrote:
All this work like dookie down the toilet.... Shadow's Smiley

BUMP! What type of flash programing did Mike use?

I think it was actual flash and javascript or something. Marcomedia or adobe perhaps?

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Apple wrote:
Um what I can talk? Well in that case I would like to say that I hate when people bit... *munch* Nevermind. The guy posting this stuff is CRAZY yet cool beyond your comprehension ^^^
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